{"id":363,"date":"2005-08-19T00:28:43","date_gmt":"2005-08-18T22:28:43","guid":{"rendered":"http:\/\/www.martin-koser.de\/wp_1\/?p=363"},"modified":"2005-08-18T21:29:02","modified_gmt":"2005-08-18T19:29:02","slug":"enter-self-made-machinima-flicks","status":"publish","type":"post","link":"http:\/\/www.martin-koser.de\/BMID\/2005\/08\/enter-self-made-machinima-flicks\/","title":{"rendered":"Enter self-made machinima flicks &#8230;"},"content":{"rendered":"<p>&#8230; reports the Guardian:<\/p>\n<blockquote><p>A new form of film-making mashes traditional storytelling with video game animation.<br \/>\n[&#8230;]<br \/>\n[used] by artists, film-makers and scriptwriters [and geeks as well].<\/p><\/blockquote>\n<p>Even small studios have emerged and the movie industry employs video game engines to pre-visualize their big-budget blockbusters.<\/p>\n<p>Well, this is offering (business model) threats and chances to media. User-generated content is booming as <a href=\"http:\/\/www.martin-koser.de\/wp_1\/index.php\/archive\/co-opting-the-creative-revolution\/\">posted before<\/a>, using video engines to shoot your own flicks is further blurring the lines between consumer and producer, er, yes, we&#8217;re talking of <strong>prosumers<\/strong>. <\/p>\n<p>Notice also that<\/p>\n<blockquote><p>PC and home console games increasingly include software development kits and modding tools for players to <strong>develop new levels and personalise characters<\/strong>.<\/p><\/blockquote>\n<p>fueling this development &#8230;<\/p>\n<p>more on <a href=\"http:\/\/www.guardian.co.uk\/online\/story\/0,3605,1550781,00.html?gusrc=rss\">machinima &#8230;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8230; reports the Guardian: A new form of film-making mashes traditional storytelling with video game animation. [&#8230;] [used] by artists, film-makers and scriptwriters [and geeks as well]. Even small studios have emerged and the movie industry employs video game engines to pre-visualize their big-budget blockbusters. Well, this is offering (business model) threats and chances to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,11,4,6],"tags":[15,26,246,187,19,43],"_links":{"self":[{"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/posts\/363"}],"collection":[{"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/comments?post=363"}],"version-history":[{"count":0,"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/posts\/363\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/media?parent=363"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/categories?post=363"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.martin-koser.de\/BMID\/wp-json\/wp\/v2\/tags?post=363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}